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Reclaimed Peace, and Uneasiness

Category: General Quest

Start NPC: Black Spirit

End NPC: Philaberto Falasi

Completion target: Philaberto Falasi

Quest details

The spirit left, but the Black Spirit said it feels uneasy. Go back to Falasi and tell him about your adventure out at sea.
Quest dialogue

On acceptance

So, the spirit is gone now and the people here will no longer suffer. We should get back to Falasi.

While in progress

Let's go back to Port Epheria and talk to Falasi. I feel a little uneasy about staying here any longer...

On completion

I see. There was a curse on the seas near Epheria, but the curse was that of a restless spirit and not a curse from the ancients. The restless spirit was the captain of a group of sea voyagers with advanced technology whom were massacred and falsely labeled as pirates to justify the bloodshed. If our ancestors weren't gripped by fear, they could've learned from the voyagers and our own civilization could have developed in a very different way. I would like to reveal the truth of what happened, but too much time has passed. Who would believe us, even if we had a letter from a hundred years ago as proof? I wonder what happened to the little monster Vellalops. Do you think it made it back to Margoria? I feel a little uneasy about the thought that the monster could be related to the monster that literally sunk an entire civilization, and that it could still be alive. I hope that it is not true. If it is, there might be a possibility that the monster might come back to strike again.

Objectives

  1. 1.Tell Falasi what happened on your sea adventure

Quest map

Tell Falasi what happened on your sea adventurePhilaberto Falasi
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  • Completion objective: Tell Falasi what happened on your sea adventure
  • Turn-in: Philaberto Falasi
Reclaimed Peace, and Uneasiness · caphras.gg